Feb 14, 2011 0
On the Importance of Play: Resolution, Rules & Play
I first gave this as a talk at Pecha Kucha Night New Orleans almost two years ago. I’ve been meaning to post my speaking notes and slides ever since. A lot had happened in the intervening time that has influenced my thoughts on play, including spending three weeks in the summer of 2010 with an amazing group of like-minded folks at the Humanities Gaming Institute (a National Endowment of the Humanities Digital Humanities Initiative). Currently, I’m teaching an Honors Colloquium course at Tulane called “Art Games” where I’ve had the opportunity to ponder the purpose of play in depth once again. I hope to write more on the topic here in the coming months, but I wanted to revisit this initial talk. It’s not very polished and has some contradictory statements in it (my thoughts on resolution are a bit unclear). These are just my speaking notes…I’m pretty sure I said a lot more than is here…but I wanted to put it down as a starting point.
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I am an artist. I make my work using various digital media. I spend a lot of time in front of computers. This is a selection of some of my work for you to get a taste of where I’m coming from, but I’m here to talk to you more about process than product.
Tonight, I want to talk to you about the importance of play. I’ve been in academia long enough to feel like I have to have a pretentious talk title with a colon in it, so there it is:
I had a much more pretentious title at first: “On the Importance of Play: Being a Presentation on the Willingness to be Non-productive, the Belief in the Power of Imagination and the Acceptance of Failure as a Learning Process”…but I tried to pare it down for you.
Part of this was inspired by a conversation I had recently with my mother. She wanted to buy a birthday present for one of my sons and wanted to know which Lego kit to buy. I told her past the first build, it didn’t matter, they just became Legos to build things with. That’s when she told me my brother-in-law glues his kids’ Legos together after they build a kit. This really bothered me.
Now, I have a bit of a problem with PowerPoint bullet point. But I couldn’t help it…I needed one for this presentation. It’s a really big one though. My big point is that I believe play to be essential to the creative process. When you stop playing, you put a boundary on your creativity. Sometimes to play, you need to simplify, to find the component parts. And sometimes to do that, you just have to break stuff.
Culturally, I think we have this assumption about resolution: that more is better. Bigger monitors. More polygons. When the truth is that low-res work just as good if not better many times. A lot of my fine art work explores this particular issue.
I think we also need to differentiate between games and play. Games are competitive and have a known goal: to win. Play is more open-ended. Both have rules though.
As a programmer, I deal with algorithms…which is just a fancy term for describing sets of rules or a sequence of actions. This graphic describes the algorithm for solving the top 2 layers of a Rubik’s Cube.
Algorithms can be complex and describe fantastically intricate images. They can as be quite simple and through repetition make something that appears more complex and has a higher degree of resolution. [I think my point here is that smaller, low-res things when repeated and aggregated can form complex, hi-res things. Hi-res itself doesn't have to be complicated and thus unattainable for normal folks. It doesn't have to be rocket science.]
Those same rules can describe something much simpler and through randomization show variation. This is a scribbling algorithm. Each circle uses the same set of rules to draw a different circle. Now, we’re going to implement an algorithm…a set of rules…and play together to see what we come up with.
[At this point in the talk, I attempted to get the crowd involved in an exercise, a living algorithm. First, I threw a red ball into the audience to designate the "SEED" then asked the audience to follow the following three rules. It was a bit chaotic. It didn't quite work...if you've ever attended a Pecha Kucha Night, you know that the time for the presos goes very quickly. I was a bit ambitious to get a crowd standing up and sitting down in rhythm in that short time....but it was a lot of fun to try!]
So, while we’re letting that develop… There are things like Legos that we are used to being in pieces, but let me suggest to that we need to start taking a look closer at things we take for granted as being whole.
One way of doing this is to play with an object’s function and make something new.
Another strategy might be to play with an object’s form. Ignoring its uses to make something new.
So these are some forms that we may have come up with so far, though my circles are aggregating here and not “sitting down” as I’ve asked you to do.
[At this point, I asked everyone to sit down, then I restarted the algorithm, this time throwing two balls into the audience as seeds.]
Now, back to the forms that can arise from our set of rules. By making small changes…to the shape for instance… we can repeat the rules and have a variety of outcomes.
Even more variation by making minor adjustments. This is the same set of rules. I’ve just added color and size as a variable. So you can see that very minor changes have big effects.
And that bring us back to the Legos. Legos are all about the potential of play. The potential for variety through repetition at a pretty low resolution. For me, the most essential thing about Legos is their capacity to come apart.
[I stopped the "living algorithm" at this point and asked everyone to be seated.]
I leave you with a quote from Jasper Johns:
Thanks for playing!




















































